Peer Reviewed Journal Articles
- Tanenbaum, K., & Tanenbaum, J. (Forthcoming - 2010). Agency as Commitment to Meaning: Communicative Competence in Games. Digital Creativity.
- Tanenbaum, J., & Bizzocchi, J. (2009). Close Reading Oblivion: Character Believability and Intelligent Personalization in Games. Loading...The Journal of the Canadian Games Studies Association, 3(4).
- Tanenbaum, J., & Tomizu, A. (2008). Narrative Meaning Creation in Interactive Storytelling. International Journal of Computational Science, 2(1), 3-20.
Peer Reviewed Conference Papers in Proceedings
- Tanenbaum, J. and Tanenbaum, K. The Reading Glove: designing interactions for object-based tangible storytelling. In Proceedings of the The 1st Augmented Human International Conference (Mageve, France, April 2nd & 3rd, 2010 - forthcoming). ACM Press.
- Tanenbaum, K., & Tanenbaum, J. (2009). Commitment to Meaning: A Reframing of Agency in Games. In the Proceedings of the 8th Conference on Digital Arts and Culture (DAC). December 12-15, Irvine, USA
- Tanenbaum, J., & Bizzocchi, J. (2009) Rock Band: A Case Study in the Design of Embodied Interface Experience. In the Proceedings of ACM SIGGRAPH 2009, New Orleans, August 4-8.
- Tanenbaum, J., & Tanenbaum, K. (2008). Improvisation and Performance as Models for Interacting with Stories. In U. Spierling & N. Szilas (Eds.), Interactive Storytelling (Vol. 5334, pp. 250 - 263). Berlin: Springer Berlin / Heidelberg.
- Tanenbaum, J., & Tomizu, A. (2007). Affective Interaction Design and Narrative Presentation. In the Proceedings of the AAAI Fall Symposium on Intelligent Narrative Technology. November 9-11, Arlington, USA
Conference Presentations and Invited Talks
- Tanenbaum, J. (2009) A Framework for Mapping Virtual Geography in World of Warcraft. Graduate Student Symposium on the Serious Study of Virtual Worlds at the State of Play VI Conference, New York Law School, June 18th - 20th, New York, NY, USA.
- Tanenbaum, J., & Bizzocchi, J. (2009). Close-Reading and the Poetics of Form and Experience in an Emergent Medium. Paper presented at the 3rd Annual Canadian Gaming Studies Association Conference. May 23 - 24, Ottawa, Canada
- Tanenbaum, J., & Tanenbaum, K. (2009) Digital Storytelling: Forms of Storytelling in the Digital Age. The Johnston Center for Integrative Studies 40th Reunion, University of Redlands, February 13th - 15th. Redlands, USA.
- Tanenbaum, J. (2008) Improvisation and Performance as Models for Interacting with Stories. SFU SIAT Research Colloquium, November 19th. Surrey, Canada.
- Tanenbaum, J., & Bizzocchi, J. (2008). A Preliminary Framework for Narrative and Embodied Interaction in Games. Paper presented at the workshop: Expanding Our Horizons: Canadian Game Studies at Home and Abroad. September 19th - 21st. Vancouver, Canada
- Tanenbaum, J., & Bizzocchi, J. (2008). You Must Be An Experienced Thief: Intelligent Personalization in Oblivion. Paper presented at the 2nd Annual Canadian Gaming Studies Association Conference. May 31st, Vancouver, Canada
- Tanenbaum, J., & Tanenbaum, K. (2007) Interactive Narrative Roundtable. Vancouver New Forms Festival: ArtCamp, September 8th. Vancouver, Canada.
- Tanenbaum, J., & Tomizu, A. (2007) Affective Interaction Design and Narrative Presentation. SFU SIAT Research Colloquium, October 10th. Surrey, Canada.
- Tanenbaum, J., & Tanenbaum, K. (2006) LIFE: a Framework for Low-resource Improvised Filmmaking Experiences. Vancouver New Forms Festival: ArtCamp, September 21st, Vancouver, Canada.
Thesis
Unpublished Writing and Class Papers